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Notes on Treasure

December 10, 2010

Just a thought on the pre-PF modules. One of the largest problems matching things up with PF rules is treasure.

For instance, in the module we just finished, one of the treasure items was a “Wand of Light” which cast Light.  Well, pre-PF that was a useful level 1 item, for sure.  Now, it is practically worthless.  Why?  Well, Light is now a 0-level, which are free and can be cast over and over without ever tiring or running out, a pretty significant change from 3.5

In the upcoming one I will probably replace items like this with random treasure of the some approximately equal value.  ( I ended up just allowing them to sell the wand, even though it should technically have almost zero value )

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